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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
![Fon Revedhort Fon Revedhort](https://images.evetech.net/characters/725614640/portrait?size=64)
Fon Revedhort
Monks of War DarkSide.
765
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Posted - 2012.09.11 14:58:00 -
[1] - Quote
So apparently your entire train of thought was based on tech2 logistics being balanced as they are? Do you really believe that's the case? 14 |
![Fon Revedhort Fon Revedhort](https://images.evetech.net/characters/725614640/portrait?size=64)
Fon Revedhort
Monks of War DarkSide.
765
|
Posted - 2012.09.11 15:07:00 -
[2] - Quote
Benny Ohu wrote:Fon Revedhort wrote:So apparently your entire train of thought was based on tech2 logistics being balanced as they are? Do you really believe that's the case? I don't quite follow but I hope you are bearing in mind Crimewatch changes are likely to have logistics gain the same aggression timer as whoever they're repping Logistics are imbalanced stats-wise, the repping mechanics is a whole another story. So that's the question: why make another class based on false assumptions, when you inevitably will have to deal with them both in the future ![Question](https://forums-archive.eveonline.com/Images/Emoticons/ccp_questionmark.png) 14 |
![Fon Revedhort Fon Revedhort](https://images.evetech.net/characters/725614640/portrait?size=64)
Fon Revedhort
Monks of War DarkSide.
765
|
Posted - 2012.09.11 15:46:00 -
[3] - Quote
Alekseyev Karrde wrote:To all the "CSM isn't doing anything crowd":
Cruiser rebalance WAY ahead of schedule. T1 Logi cruisers your logistics FCs wont turn away from fleets. You're welcome That's the whole point: all we hear is fleets, fleets, fleets.
Any intentions of improving solo and small-scale combat? And no, introduction of uttely OP ASB is not what sane people call an improvement.
Things like: - cynoes and hot-drops - overtanking - ease of intel
come to mind. Also, as said above, introduction of cheap-ass version of logistics, which already were quite dominant in EVE, is hardly a step in right direction.
Anyway, I'd like to see what Fozzie himself thinks about it. 14 |
![Fon Revedhort Fon Revedhort](https://images.evetech.net/characters/725614640/portrait?size=64)
Fon Revedhort
Monks of War DarkSide.
766
|
Posted - 2012.09.12 13:59:00 -
[4] - Quote
Michael Harari wrote:Goddamn, these changes just keep getting worse and worse.
Whats next, giving blackbirds an extra mid and shield resist bonus? web strength on rapiers?
Michael Harari wrote:Go go power creep and making solo harder
Edit: EVE needs less "press button receive damage mitigation" and more "pilot your ship very well and receive damage mitigation"
As usual, these concerns are likely to be ignored. Instead they find it interesting to channel attention to things such as drones and bonuses, while the real question to be asked is:
are current tech2 logistics really OK? 14 |
![Fon Revedhort Fon Revedhort](https://images.evetech.net/characters/725614640/portrait?size=64)
Fon Revedhort
Monks of War DarkSide.
766
|
Posted - 2012.09.12 15:18:00 -
[5] - Quote
CCP Fozzie wrote:FYI I have absolutely no intention to buff T2 logistics at any point. They're really amazingly powerful as they are and do not need any buffs.
Current T2 logistics are well balanced for some aspects of the game (most obviously fleet warfare) and are probably too powerful for others (Mr. Revedhort's preferred solo play for instance). Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. The biggest reason that I believe these Support Cruisers will not significantly compound the problems Logistics cause for soloers is that T1 cruisers are far far easier to kill. It's the great difficulty killing a T2 Logi combined with their repping power that really causes the most issues and if these Support Cruisers prove too powerful, survivability is one of the first areas in which I'll nerf them. That's exactly what I'm saying: current T2 logistics already are way too good, some even might say overpowered and thus deserve a nerf.
You basically can not assemble a solid gang without relying on logtistics - how is it balanced? One ship can mitigate the damage dealt by 5 or even 10 specialized damage dealers. Name me another ship class being required that much and one of the few items you could come up with are gang-boosters, OP-factor of which is pretty much aknowledged all over EVE.
Another thing is AT - you artifically restriced logistics to just one per team, invariably admitting logistics are way too strong. Some pharisees surely can argue, saying it was done merely to save time and make matches more interesting for the viewers, but the same principles do apply to TQ PvP - we are there to have our damn fun and our time is also damn limited due to possibility of reinforcements and so on.
How can you reject such things?
Do note, please: I'm not even talking about solo PvP here. 14 |
![Fon Revedhort Fon Revedhort](https://images.evetech.net/characters/725614640/portrait?size=64)
Fon Revedhort
Monks of War DarkSide.
766
|
Posted - 2012.09.12 15:53:00 -
[6] - Quote
Archdaimon wrote:Fon Revedhort wrote: Solid stuff
Because a game balance that depends on different kinds of ships is better than the alternative. Almost every other game have a setup where support/healer/whatever is needed. Why? Because it incetivises group play. Yeah, promote team play in the same way SOV structures of gazillion EHP do - bring more numbers.
I doubt the healers of abovementioned games are even half as powerful as those of EVE.
Isn't it ironic how you mention an alternative and yet imply logistics being a must-have item is ok for the game?
Just for your information: Monks of War were using logistics before they were even allowed to use large reps. Something being OP is not the same as something being just viable. Those old logistics were viable already, buffing them to current state was a flaw. 14 |
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